using UnityEngine; [System.Serializable] public class PlayerData { public string playerName; public int playerLevel; public float playerHealth; } public class JSONParser : MonoBehaviour { public TextAsset jsonFile; void Start() { PlayerData player = JsonUtility.FromJson(jsonFile.text); Debug.Log("Player Name: " + player.playerName); Debug.Log("Player Level: " + player.playerLevel); Debug.Log("Pl..